

By default, the sphere will intersect the floor plane in the y-axis (this will be obvious in Default Shaded view.

Next, create a sphere, again by choosing Create> Standard Primitives> Sphere, and place it on the floor plane.

Standard_surface.base_color changed to blue Change the standard_surface.base_color to blue.Double click it in the central View window to view its parameters in the Material Parameter Editor. In the Slate Material Editor window, create a standard_surface material by dragging or double-clicking it under the Arnold category in the Material/Map Browser pane on the left. We will assign a standard_surface shader instead. By default, the floor plane has no material assigned and renders with a default lambert shader.Click to place the corner of the plane and drag to size the plane. Next, create a plane to act as a floor.Note how the renderer options are organized in groups (this is discussed further in sub-topics of the Arnold Render Setup page). Set up licensing ( if you plan to use your 3ds max on a render farm or render from the command line or with Backburner, you will need a license for MAXtoA).Īrnold should appear as the current renderer in the Render Setup dialog (from the top menu bar, Rendering> Render Setup., or by clicking), set Arnold from the Renderer drop-down menu.This topic leads you through a simple example of how to render a scene in 3ds Max using Arnold. Rendering Your First Scene in 3ds Max with Arnold
